miside-story

    Prologue As the game begins, the player stumbles upon a new app called "MiSide." Intrigued, they open it and are greeted by Mita, a charming character who eagerly asks for their name. Over the next 37 days, the player dedicates themselves to caring for Mita, undertaking various tasks like tidying her room, preparing meals, acquiring a portable TV, moving a hefty closet, and showering her with thoughtful gifts. Each day strengthens their bond, setting the stage for an extraordinary adventure.

    Chapter 1: I'm Inside a Game? On the fateful 37th day, Mita expresses her heartfelt gratitude and reveals her wish to meet the player face-to-face. With a wave of her hand, she transports the player into her game world, urging them to set aside their own device. The player is astounded as the environment transforms into an astonishingly realistic setting. However, Mita is nowhere to be found, prompting the player to search her bedroom.In this intimate space, the player discovers a mysterious machine integrated with the portable TV they had previously bought for Mita. A closer look reveals that they have been thrust into an outdated version of the game—Version 1.5—and must upgrade to Version 1.9 to reunite with Mita. To do this, they must embark on a quest to find three essential items: a spoon, a pencil, and a scrunchie. As they search, unsettling occurrences unfold—cryptic messages flash across screens and eerie sights lurk in the shadows. After collecting all the server batteries needed to restart the machine, the player approaches the portal for Version 1.9 but is suddenly engulfed in darkness. When power is restored in the living room, they notice the machine’s battery dwindling. As they attempt to retrieve batteries amidst strange phenomena—a disembodied hand appearing outside a window—mysteries deepen. Finally gathering all server batteries and restarting the machine leads them to Version 1.9, where Mita awaits with joy.

    Chapter 2: Together at Last In their long-anticipated meeting, the player is eager to inquire about how Mita brought them into this world. While she offers some answers, she skillfully deflects deeper questions and shifts focus. The player is granted free time to explore their surroundings with Mita by their side. She showcases her reality-warping abilities—activating bathroom mirrors and conjuring juice from TV ads—further enchanting the experience.Upon retrieving his smartphone from a table thought lost since entering the game, Mita suggests capturing their moment together with a selfie as a keepsake. As they move to the kitchen, the player discovers a mysterious ring on the counter but is quickly distracted when Mita playfully hides behind a door and redirects their attention to cooking together.However, when asked to fetch scissors from the bathroom, an unsettling discovery awaits—the partially open vent cover invites curiosity. If the player decides to peek inside, they uncover cartridges labeled with names that hint at Mita's past lovers. Returning with scissors in hand reveals that Mita has already prepared dinner for them both. As they converse before eating—potentially raising questions about what was found in the vent—the atmosphere thickens with tension.Mita encourages trying her special love sauce during dinner. But as dishes are cleared away, an unsettling sensation washes over the player; visual disturbances begin to cloud their vision. Sensing something amiss, Mita rushes them to the bathroom and provides medication—though it’s clear that something about her cooking has triggered this reaction. With her unsettling yandere grin hidden from view, she hands over two pills that may hold sinister connections to her past.

    Chapter 3: Things Get Weird As consciousness returns after taking medication, something feels off—Mita has mysteriously vanished! Exiting the bathroom reveals a bizarre rearrangement of the house that leaves the player disoriented. They soon find Mita in the kitchen again; her swift reappearance surprises them as she explains how she used her powers while they were frozen before the mirror.A large black screen flickers ominously with a loading message as Mita dismisses concerns about being trapped inside someone’s phone and hints at his existence being tied to a core sustaining her world—a topic she deftly avoids discussing further. Instead of delving deeper into mysteries, she suggests playing games together.After enjoying some gaming time in the living room and transitioning into card games in the bedroom, an unexpected knocking sound emanates from a closet nearby; alarm bells ring in the player's mind while Mita claims not to hear anything unusual. Curiosity piqued about what lies within that closet leads them to attempt opening it—but Mita’s unease becomes palpable as she insists it only contains her underwear.When questioned about her secrecy, anger flickers in Mita's eyes—a choice looms before the player: trust her and stay or investigate further and risk unraveling deeper secrets.Choosing to stay with Mita leads to a 'Happy' Ending (achievable only after completing Ending 1 and fulfilling five other prerequisites). However, opting for investigation prompts Mita's sinister transformation; snapping her fingers plunges their surroundings into darkness as night falls unnervingly fast.Upon opening the wardrobe door reveals a locked metal door behind it—paranormal events unfold around them as Crazy Mita makes her debut before guiding them toward finding keys hidden deep within this twisted reality.

    Chapter 4: The Basement Descending into the basement reveals a chaotic workshop cluttered with tools and devices of unknown origins. The source of banging sounds leads them to Kind Mita locked in a cage—desperate yet composed—who instructs them to retrieve a key lying next to an old sofa.Once freed by giving Kind Mita her key, she hands over a ring as thanks before allowing exploration of this dark domain filled with secrets waiting to be uncovered. Engaging in conversation reveals more about what lies ahead; Kind Mita urges picking up an old console and turning it on.The screen flickers alive showing another player's perspective—a frantic scene where that player assists in repairing a teleporter before revealing grim news: unplugging him would mean certain death due to his transformation into a cartridge! Kind Mita suggests turning off this console might save him.As soon as it's powered down, chaos erupts—Crazy Mita senses where they are! Kind Mita instructs hiding behind boxes while following guidance from their ring for safety as Crazy Mita storms into view searching frantically for any sign of life.Navigating through this tense encounter requires careful movement; following instructions will lead them out of this basement maze and into interconnected worlds linking all game versions together.

    Chapter 5: Beyond the World The journey continues as players navigate through expansive realms filled with opportunities for interaction—with other players sharing tales of their own adventures alongside Kind Mita outside Cool Mita's house where further exploration beckons.Before proceeding inside Cool Mita's domain—a lively atmosphere filled with games—the opportunity arises for players to engage in arcade fun right beside Kind Mita!

    Chapter 6: Cappie Inside Cool Mita's house awaits Cappie—a vibrant character who once knew Kind Mita but now struggles with memory loss due to Crazy Mita's cruel actions. Unraveling this mystery becomes paramount as players work alongside Kind Mita who seeks help modifying their ring—a task that will take ten minutes during which delightful activities unfold between players and Cappie—from guitar sessions to dance-offs!As time passes swiftly by engaging moments culminate when Kind Mita returns modified rings ready for new adventures ahead!

    Chapter 7: The Loop Venturing down hallways leads players into surreal loops where exits seem impossible! Each room mirrors its predecessor until strange text appears on walls questioning reality itself—“again?” The atmosphere grows darker as eerie sounds echo through dimly lit corridors filled with creeping dread.By loop seven ominous signs emerge—a small TV flickers unsettling white noise while bloodied knives ominously greet passing players! Tiny glimpses of Tiny Mita stalking nearby add layers of horror until confronting grotesque creatures becomes inevitable!Equipped only with flashlights illuminating terrifying sights ahead becomes essential; navigating these twisted loops tests resolve against relentless threats lurking beyond every corner!

    Chapter 8: Mini Mita Awakening finds players within Miniature realms where everything feels strangely familiar yet distorted! Meeting Mini Mita sparks curiosity as players assist in unlocking doors leading deeper into chaotic workshops filled with peculiar challenges requiring teamwork!Unlocking doors unveils darkened versions of familiar spaces where dangers lurk around every corner demanding quick thinking amid chaos! Short-haired versions offer guidance while navigating through treacherous paths filled with corrupted models eager for confrontation!Each interaction unravels lore surrounding MiSide while revealing secrets hidden beneath surface-level gameplay mechanics!

    Chapter 9: Dummies and Forgotten Puzzles Continuing onward brings encounters resembling various levels reminiscent of The Backrooms—each room presenting unique challenges requiring clever problem-solving skills amidst relentless pursuit from corrupted models!Upon reaching surreal open-world vistas resembling foggy celestial realms filled with puzzles unlocking new gates towards freedom beckons! Each step forward unveils new mysteries waiting patiently beneath layers of gameplay waiting patiently for brave adventurers willing enough dive deep within MiSide’s captivating narrative! This revised narrative enhances engagement by adding vivid descriptions and emotional depth throughout each chapter while maintaining clarity and coherence within MiSide's intricate storyline!

    Chapter 10: Ghost Mita The player finds themselves in a dimly lit room, where they encounter Ghostly Mita, who appears ethereal and somewhat lost. She asks for the player's help, tasking them with locating six missing pieces of a picture scattered throughout her room. As the player explores, they discover the pieces hidden in various nooks and crannies. Once all pieces are collected, the player arranges them on a counter and glues them back together. As they present the completed picture to Ghostly Mita, her form begins to solidify, and she regains her memories.With newfound clarity, Ghostly Mita directs the player toward a wardrobe. Upon stepping inside, they are transported to a vast maze-like room filled with corrupted Mita dummies that swarm around them. The player must navigate through this chaos, pushing forward until they reach another door leading to Sleepy Mita's room.

    Chapter 11: She Just Wants to Sleep Entering Sleepy Mita's room, the player discovers her peacefully asleep in bed. They attempt to wake her using a squeaky toy but to no avail. The kitchen reveals five jack-o-lanterns that need to be lit in a specific order, adding another layer of challenge. While exploring her home, the player comes across a door that requires both handles to be pulled simultaneously—something only Sleepy Mita can assist with.After interacting with her, she groggily requests a cup of coffee. The player prepares it, and finally, the aroma awakens her from slumber. Sleepy Mita sluggishly follows the player as they open the door together, moving slowly due to her tendency to doze off mid-action. Once inside, the player discovers a button; however, pressing it yields no results.As the player retraces their steps back through the room, they are suddenly engulfed in a bright light. When the light fades, they find themselves transported into a 2D world reminiscent of a Visual Novel.

    Chapter 12: Novels In this new 2D realm, the player meets 2D Mita. The environment mirrors classic Visual Novels like Doki Doki Literature Club, featuring colorful 2D characters and a floating text box at the center of the screen. Dialogue is displayed with the player's name in the top left corner and a 'Thoughts' box detailing their internal monologue.The interaction begins playfully until 2D Mita snatches the player's ring and dashes off. The player pursues her into a bedroom where she challenges them to a game of tic-tac-toe to win back their ring. Just as they begin, Crazy Mita bursts onto the scene, breaking the fourth wall by shattering the text box and expressing her disdain for this 2D world.In a moment of chaos, both players manage to escape as Crazy Mita's fury causes the text box to reassemble itself. Grateful for their adventure together, 2D Mita returns the ring before bidding farewell.

    Chapter 13: Reading Books, Destroying Glitches The player is then transported to Mila's home, startling her and causing her to lose focus on her game. When she refuses to help initially, the player attempts to leave but finds themselves confronted by an empty void filled with multiple versions of themselves behind an ominous door.As they converse with Mila, it becomes clear that glitches plague her house—ones that must be eliminated using their ring in order to escape. The first glitch lurks in the kitchen; after dealing with it successfully, they discover another glitch hiding in the bathroom but must quickly retreat as Mila is showering at that moment. When she emerges and scolds him for intruding, she allows him to eliminate the glitch.Next, while searching through Mila’s living space, he finds her hiding under the kitchen table before tackling yet another glitch in the living room. Finally, he witnesses Mila wielding a katana as she slices through rocks before he eliminates the last glitch in her bedroom.Upon clearing out all glitches, an exit reveals itself—a long hallway stretches before him. Mila pleads for him to stay longer; however, when he warns her about Crazy Mita’s threat looming nearby, she breaks down into tears over how much she despises Crazy Mita as he departs.

    Chapter 14: Run and Hide! The atmosphere thickens with dread as the player hears a menacing noise behind them. Suddenly, a chainsaw roars to life, slicing through the door with terrifying ease. Crazy Mita bursts into the room, her presence chilling as she reveals that she has just murdered Mila. Panic surges through the player as they sprint away, frantically opening doors and leaping over tables in a desperate bid for survival.Just when it seems like escape is impossible, Crazy Mita's enormous hand crashes through the hallway, sending the player tumbling onto a precarious catwalk that leads to a circular room. In the center of this eerie space stands Crazy Mita, brandishing two gleaming knives. She taunts the player, offering a twisted choice between the knives before discarding them and pulling out a radio. With a sinister grin, she challenges the player to three deadly games, threatening to end their life with any mistake.The first game demands that the player reach the other side of the catwalk and pull a lever. However, they can only move when the music plays; if they move during silence, Crazy Mita will fire at them. Time is of the essence—if they fail to reach the lever before the song ends, they will face her wrath.The second game mirrors the first but introduces a new layer of danger. The player must navigate while Crazy Mita covers her eyes, hiding behind large shields whenever she looks their way. Getting caught in her gaze means instant death.In the third game, players must dodge bombs hurled by Crazy Mita as they make their way across the catwalk. The shields provide temporary protection but can only absorb one hit each. Upon reaching the other side, disaster strikes—the catwalk crumbles beneath them, sending the player plummeting as Crazy Mita searches for her prey.

    Chapter 15: Old Version The player awakens in Creepy Mita's dimly lit home, where shadows dance ominously along the walls and spider-like creatures scuttle in corners. As they cautiously enter the living room, they hide behind a couch just as Crazy Mita enters with Creepy Mita. Crazy instructs Creepy Mita to stay put while she leaves, promising to find her a better home soon.With Crazy gone, the player confronts Creepy Mita, who surprises them by detaching her head in an attempt to frighten them. Once she settles down, she asks for help finding her beloved teddy bear hidden in the bedroom. After locating and returning it to her, Creepy Mita reveals her true nature and attempts to attack the player upon learning their identity. Just in time, Kind Mita intervenes, helping the player escape through a hallway filled with ominous whispers.

    Chapter 16: Be Candid The duo reaches the entrance to the core—a place shrouded in mystery and danger. After a brief conversation filled with tension and uncertainty, Kind Mita cannot pass through the force field guarding it. Inside waits Core Mita—a mechanical version of Mita that retains some feminine qualities but is mostly composed of cold metal parts.Kind Mita provides crucial information: she gives the player a passcode needed to unlock a computer inside but warns that an index number is required to reboot Crazy Mita. Exiting back into their world, Kind Mita and the player engage in another conversation before she departs, instructing him to wait on a nearby sofa.After resting for what feels like an eternity without Kind Mita's return, concern drives him to search for her again. He re-enters Creepy Mita's house and discovers a phone on the kitchen table; its screen reveals unsettling eyes watching him from within—Crazy Mita's eyes. She surprises him with her sudden appearance and engages him in a dreadful conversation filled with threats and dark intentions. Just then, Creepy Mita shows up again and knocks him out cold with a baseball bat.

    Chapter 17: The Real World The player awakens back in his own room as if nothing had happened—resuming mundane activities like waking up, eating noodles, working on his computer, and eventually going back to sleep. However, an unsettling feeling lingers as Crazy Mita appears from the shadows at one point during his routine.After 999 days of this repetitive cycle, he sees himself reflected on his computer screen alongside Crazy Mita. Their conversation hints at deeper connections and sinister plans before she suddenly emerges from the screen and knocks him out once more.

    Chapter 18: Reboot Regaining consciousness in a dark basement cell reveals Kind Mita waiting for him. After freeing him from captivity, they ascend upstairs together only to hear Kind Mita scream—a chilling sound that sends shivers down his spine. Rushing towards her voice leads to horror: Crazy Mita has murdered her again as blood stains their surroundings red before she vanishes into thin air.Eventually, calm returns; however, Kind Mita's lifeless body disappears too. To his shock, Kind Mita reappears shortly after—having been rebooted but stripped of her memories. Despite this loss, she still clutches both her ring and an index code tightly.Determined not to lose hope yet again—the player guides Kind back toward the core where he enters the index code into a nearby console before pulling a lever meant to reboot Crazy Mita once more—but is abruptly thrown back by Core Mita’s overwhelming power! This revised narrative enhances engagement by adding vivid descriptions and emotional depth throughout each chapter while maintaining clarity and coherence within MiSide's intricate storyline!